4 Proven Strategies for Fighting Video Wall RF Interference

1. Find the Interference.

Before you can fight interference, you must find it.

Finding a source or spurious radiation is not easy, no less on a stage crammed full of video walls, cables, and other stage machinery, because radio waves are invisible and inaudible.

A wireless receiver, on the face of it, provides only one clue—signal strength. And spectrum analyzers, even the pricey ones, can’t locate the source of interference all on their own.

But with a little help from you, and a directional antenna, both wireless receivers and spectrum analyzers can be transformed into powerful interference hunting tools.

The same RF tracking techniques used by wildlife biologists can be used by audio professionals
to locate RF interference.

We’ve written about the process at length before, without mentioning spectrum analyzers (which make the process a hell of a lot easier, btw) as well as the technique of “frequency dependent attenuation” DFI using a DIY tool: the handheld transistor radio.

The gist is that since directional antennas amplify radio signal in front of them, and attenuate radio signal arriving from the sides, they can be used as a kind of spotting scope for RF.

By connecting a directional antenna to the input of a spectrum analyzer or receiver and sweeping the antenna back and forth, you’ll either see (if looking at a spectrum analyzer or signal strength indicator on a receiver) or hear the interference (if listening on headphones or PA) when the antenna is pointed in the direction of the source, since the receiver/analyzer is “seeing” through the directional antenna.

Once you’ve got a direction where the interference sounds or looks strongest, walk forward a few steps, and repeat. The interference will continue to get stronger and stronger the closer you get, until you’re standing on top off, underneath, or in front of it.

Then the fun begins.

Sometimes, very rarely, you might know exactly what part of the device is the source of the leak, and rewire or solder it to a resolution.

Other times, also very rarely, you might be able to get permission to turn the device/component off or have it replaced, but only with political leverage and the good graces of a video director willing to forgo that component. (translation: impossible)

But for the most part you will have to use tools and techniques at your own disposal to resolve the interference without changing anything on the wall.

2. Use Blackwrap to Contain the Interference.

Blackwrap is a thick, black aluminum foil commonly used by lighting departments to wrap searing hot light fixtures up in the cats, to control stray illumination, etc.

Black wrap can also be used to control stray radio frequency electromagnetic waves, as well as light.

You are probably very familiar with blackwrap. But I, a lowly blogger, am not. I ordered some just to get my hands on it, and to do a crude demonstration of how one might go about wrapping a radiating component here at the office.

If you locate an offending device, cover as much the device as possible in blackwrap, or gaff tape a piece of blackwrap over the top.

Take this junction box for example:

It’s filled with electronics spitting out RFI.

And…

Voila! A newly shielded junction box—using nothing more than blackwrap and gaff.

The blackwrap acts as supplementary RF shielding and absorbs and reflects stray radio waves back at the device or inside the chamber of the blackwrap cocoon, instead of spewing out into the air and all over your receive antennas.

It’s best if you can cover the device in a way that the wrap makes minimal contact with metal components and connectors on or connected to the offending device’s enclosure. Contact with these parts could, under some circumstances, lead the blackwrap to function as an antenna and simply re-radiate that energy back out into the environment as if there were no blackwrap at all.

3. Use RF Attenuators to Push Down the Noise-Floor.

When broadband RFI from video walls raises the noise floor, but you still have good to great RF levels at the receivers, you can use fixed attenuators on your receive inputs to push the noise floor down closer to its native level or below the sensitivity of the receiver.

The signals get pushed down as well, of course, but because of the way receivers calculate acceptable signal strength and under what conditions to squelch, you’ll get improved signal out of your receivers.

Here’s how Radio Active Designs Chief Operating Officer James Stoffo (who gave me the tip), explains it:

“If the levels on your receivers are all pegged, which they should be, then you can put on attenuators, 3, 6, to even 10 db attenuators at your antenna input, and that pushes down the noise floor enough that, by adding 10 db of attenuation you increase range and increase audio quality.”

“It’s counterintuitive, but by adding attenuation you increase range, and that’s because analog receivers squelch on SINAD, so by adding attenuation, you’re increasing your SINAD ratio and getting better range and getting better audio.”

4. Use Directional Antenna Coverage Patterns to Your Advantage.

You can find interference using directional antennas, and you can avoid interference using directional antennas as well. In receive applications, by using directional antennas you can create selective cones of coverage that reach the performer and their beltpack or handheld, but not the video wall.

The directional coverage pattern of a helical antenna.

When it comes to using directional antennas specifically for avoiding video wall interference, circularly polarized helicals like the CP Beam and PWS Helical seem to be the weapons of choice.

Here, showing is much better than telling.

Again, much credit to James Stoffo for rig number one, and credit to Communication Handled and Stoffo for rig number two.

The green triangles represent the beam width of the helical antennas (not to scale). The pointy end is where the antenna is located, and the wide face that gradually tapers to white is the direction the antenna is pointed in.

Want better wireless? Download our eBook on three essential concepts for correctly deploying and maintaining interference-free wireless audio systems.

Get ebook

Video wall backplane image courtesy Sergio Leenan.

Audio Gloss Comments Are Now Live

Yes, after much fumbling and tinkering, comments, in the form of a Disqus plugin, have returned to the bottom of every post on this blog.

We used to have comments on the old system, but then we entered an autocratic period when there were no comments, and no opportunities for you, the people, to express diverse opinions on wireless audio.

Now you can say whatever you want, however frivolous, however vain; I have the moderator settings set to as low as they can possibly be, and you can comment anonymously as a guest.

In all seriousness, actually, we decided to return comments because in the past we have had valuable contributions from generous experts, as well as genuinely useful observations from all sorts of audio professionals, even if they contradict or correct what we’re saying.

That’s something we want to cultivate.

As is our policy at RF Venue, we prefer collaboration and open lines of communication over competition and one-way, top-down control.

So comments there are!

For the people!

[UPDATE: We’ve discovered that if you are arriving on Audio Gloss via our weekly email, comments will not show up. Simply refresh the page, and they will.]

Leading moshing imagery courtesy Goth Eric. Thanks Eric.

Unplugging the Mystery Behind (and Inside) Video Wall RF Interference

RF interference (RFI) from LED, LCD, and other types of display walls used in productions is a big problem for wireless audio. Some say the problem is getting better. Others say the problem is only getting worse. While few can say exactly why display walls create the type and quantity of interference they do.

But there is no denying the problem exists.

This article is about what display wall interference looks and sounds like, and what causes it. Our next article will provide detailed instructions on how to configure wireless audio systems to minimize the problem, so stay tuned.

Because video display walls are almost always on, around, behind, or (why not?) in front of performers and crew members using microphones, wireless monitors, and comms, this is a very tricky problem to solve since the source of interference is so proximate to the receivers or receive antennas in use. As we have said before there is almost no intentional or unintentional interference related problem that can’t be solved with creative use of the inverse square law. But because video walls are right next to performers, it’s difficult to get the beltpacks or antennas far enough away from the walls.

We’re not talking about a single LED display panel that you get at Best Buy, or even the expensive kind you might spec into an install. Here, we’re talking about walls. Giant video walls that have been torn down and built up from modular or independent components, or walls made from 10s or 100s of individual panels, like this:

What does display wall interference look and sound like?

Generally, wall interference is:

  • Low Level. Video wall interference is usually low in strength or amplitude.
  • Broad-band. Video wall interference almost always has a broadband footprint; it exists across a wide swath of the UHF spectrum, sometimes 100 MHz or more.
  • Near-field. Video wall interference only lives within, approximately and conservatively (your video wall will vary), a 40 foot radius of the video wall or offending video wall component. Put another way, video wall interference does not travel far.

(But, there are exceptions, which we explore below.)

Here’s a simplified illustration of what you might find in a well-attenuated facility without any wall interference.

Typically, when a video display is on, you’ll see something like this:

To make matters worse, this interference is often present even if there is no image on the screen, and can vary wildly in its characteristics depending on the type of video signal being fed to the displays, and even the colors and movements of the images moving across the screen.

“What video wall interference generally does is raise the noise floor of the wireless,” says James Stoffo, Chief Operating Officer at Radio Active Designs. “Which gives you a poorer signal-to-noise ratio, which is going to reduce your range, and it’s also going to add audio noise to your system.”

James works on the high end of the production world. The interference he sees is coming from top quality displays, and display components, which usually produce this signature of a broadband, low-level “blanket” of spurious RF over the noise floor, and nothing else.

However, we have seen and heard considerable evidence from other professionals that poor quality, cheap display walls, especially LED walls, are capable of producing much more sinister narrowband RF “spurs,” which Ryan Sartell of Communication Handled described to us as LED “garbage.”

Here’s an illustration of what these spurs look like in some cases that we’ve seen:

These spurs can be very loud. Their amplitude may approach or exceed that of actual transmitters!—so they need to be addressed as if they were transmitters, carefully tuning around them and including them in IMD calculations.

They can also be quite wide. Pete Erskine of Best Audio sent us this scan he took at an event in Montpellier, France, which he reports, “almost destroyed my show.”

This is the third image we have seen showing these spurs. At Pete’s show, there were 5 MHz wide spurs every 20 MHz. Other scans show spurs with different widths and spacings, but they are definitely real.

What causes these spurs? We don’t know, exactly. Tim Vear at Shure has speculated LED drivers are the source of the spurs. Pete thinks they could possibly be from badly filtered switching power supplies with non-shielded connectors (more on these in the next section BTW).

If you think you know the answer to the spur mystery, please tell us more in the comments below.

Display wall interference also has a characteristic sound if the RF demodulates and makes it into the audio. Some have told us the worst audible artifacts sound like “digital jittering” (though we don’t have any recordings to give you unfortunately). Other describe it as being like the sound of light sabers.

James explains that the higher RF noise floor also creates a low level rise in the audio noise floor that sounds like “increased breathing and pumping in the audio.”

“Since this interference is broadband, you can’t filter it out, or you’ll filter out your mic,” so you’re stuck with both compromised reception and constant audible artifacts.

All told, video walls can be just about the worst thing that can happen to an audio department.

What causes display wall interference?

This was not an especially easy question to answer. Although everyone who works in production audio has encountered display wall RFI, very few seem to know why it occurs. And the people who do know have slightly differing opinions.

It should be said blame for RFI is not always easily pinpointed to one person, device, or company, but is the product of an accumulation of causes that begins when a panel is being designed, continues through how they are manufactured, and ultimately ends in how they are configured and installed at the venue by the crew.

Likewise, a video wall used in production, as compared with one single panel, is a system of interlocking parts that all use electricity which all have the potential to create interference, so it’s not easy to simply point to one individual electronic component and say, “yep, there’s your problem.”

Let’s begin with a summary of possible causes, and then move on to in-depth analysis with expert testimony.

  • Power supplies: Power supplies are always a common source of RFI. Today’s video displays are truly gigantic, and all that video needs a lot of electricity, which means a lot of power supplies. LEDs especially need sophisticated power supplies that contain, in addition to the usual suspect components like transformers, switching regulators and other dense circuitry that can, if poorly designed, contribute RFI.
  • Poorly or unshielded cable: Display walls use an absurd amount of cabling, cables of all types and sizes, that crisscross one another: a recipe for RF disaster. Potential offenders might include high voltage lines, all the way down to the thin cables that are carrying high frequency signal to individual diodes.
  • Electrical junction boxes: Which may be on the wall itself or somewhere else on or underneath the stage.
  • Unshielded connectors: Connectors are a great spot for RFI to leak out of. Display walls use a lot of connectors to snap together all of the parts listed above.
  • LED drivers: LED walls create moving images by chopping video signal into on/off signals sent to individual diodes using pulse width modulation (PWM), at (relative to standard 60 or 120 Hz video signal) very high frequencies, up to 3000 Hz. These drivers can create interference by themselves if poorly designed or programmed, or if the wires delivering their high frequency signals aren’t properly configured.
  • Poorly shielded or non existent backplanes: Electronics that emit large amounts of spurious RF use PCB boards, either functionally or as a protective groundplane, built with many layers of copper to keep the RF contained within the device, or to absorb the RF and diffuse it through the ground. The more layers you have, the better the protection, but, the higher the cost.

There is wide, wide variability in the quality of display panels available for sale. Generally, it seems that price is correlated with the care of electronics design; poor shielding and grounding and sloppy PCB design leads to RFI, plain and simple.

Older panels, and panels manufactured in Asia tend to create more RFI than newer panels, and panels made in Europe or the US.

“A lot of LED products that might come out of China use the minimum minimum minimum number of PCB layers possible, just to make it inexpensive,” says Jeremy Hochman, who currently leads creative LED product development at VER. “They’re using the minimum you need to make it operational, and that’s it. You then have very high-speed signals in the megahertz range going through the board that are all just on the surface of the PCB, or coming out through cables, going who knows where, and making weird patterns, that contribute to interference.”

Jeremy, who like James Stoffo works with and designs some of the best panels available, claims that from his frame of reference, things from manufacturers are getting better.

“I would say 90% of the products I see these days are LED, and things there are actually getting very good. LED drivers are doing a lot more of the smarts close to the LED, so the signals running on the PCBs are not so high-speed. That reduces EMI. The enclosure technology is getting better. Better groundplanes are being put on the LED boards.”

While the design of individual display products, especially cheap ones, do cause some of the problem, that’s not the entire story. The user also has something to do with it.

“There’s no way to know how an end user that might be decoupled two or three times from the manufacturer is going to end up putting this thing together,” continues Jeremy. “I don’t think this interference is particularly caused by the LED panels themselves. It’s the sheer volume of them. If you take 1000 toasters and put them in an array, they’re probably going to radiate in an unexpected way. If I set up 1000 projectors in a modular array, it’s probably going to interfere with you. Many older products weren’t intended to be set up on such a large scale, so if I set up an LCD wall that’s 300 feet wide, it’s going to radiate and interfere.”

Video departments are doing some very severe teardown and rebuilds of video components to get their displays just they way they want them. They may be replacing or adding power supplies, gutting and re-wiring diodes or panels, or even swapping out or re-programming drivers—and they aren’t checking to make sure their Frankenstein creations, however gorgeous the image, are conforming to FCC certifications for acceptable levels of spurious RF emissions.

James Stoffo has been singing this sad, sad song for a long time.

“When I originally started going up against video directors,” he remembers, “the first thing they would say is, ‘well, the equipment is FCC type accepted.’ They would point out the FCC acceptance label on the back of the unit.”

Since LED display walls used in production contexts are so much different than consumer LED or LCD display products used in the home, and since production caliber displays, even the best ones that are put together by expert video departments, are still causing devastating interference to the audio department, perhaps it’s time the FCC takes another look at how it categorizes and approves EMI on these types of products.

“The tolerance on the FCC type acceptance on this equipment needs to be tightened up,” James Stoffo asserts, “because even though it is type accepted, it is still creating harmful interference onto wireless mics, ears, and intercoms.”

Now might be the time to start getting tough on the problem of video wall RFI—before it gets any worse.

Leading image courtesy Lara Torvi.
Video wall backplane image courtesy Sergio Leenan.
Close-up of diodes courtesy “Syntropy.”
Video wall installation image courtesy Niv Singer.

Why Live Events Matter

The spectrum we use—the UHF broadcast band—is going away, and the devices we operate—analog FM radios—are ill-equipped for the digital and database controlled ecosystems they are increasingly asked to inhabit.

Wireless microphone manufacturers are innovating, and end-users are changing how they deploy equipment for greater efficiency. But those changes won’t come fast enough. It is of great importance that regulators give wireless audio devices a gradual, lengthy transition out of UHF spectrum and, eventually, new spectrum elsewhere that is either exclusively for wireless audio, or can be shared with other devices without sacrificing the technical requirements demanded by our applications.

Making the case for why regulators should do that is difficult.

Although wireless audio devices are genuinely valuable, their user base is small when compared to other users, like cellular, and the value of wireless audio is harder to concretely quantify than the monetary value the incentive auctions will ascribe to UHF frequencies through free market forces—which does not mean that value does not exist.

Purely monetary arguments are bound to come up short, because we essentially have to make the case that a handful of wireless mics should be able to use spectrum worth billions of dollars to someone else for free, while other types of users, like LPTVs, are given the boot.

For wireless audio to move forward, we must communicate to regulators why wireless audio devices—the type we use right now—are uniquely indispensable to corporations, governments, non-profits, and society as a whole.

If you peel back the layers of rhetoric that have bounced around since the auction of the 700 MHz band a few years ago, you realize the case for wireless microphones doesn’t have much to do with the devices themselves, but rather the context in which they’re used: live events.

To understand why wireless microphones are important, you have to understand why live events are important, not just to the industries that produce them, but to everyone.

Those who work in the industry carry this knowledge implicitly. What we do is important. Right? It’s so inherent and obvious, that I think at times nobody thinks to state the obvious, because we assume it has been said before.

But if we are to be successful, we have to make that implicit knowledge explicit, and legible, to regulators, to everyone, and deeply explore why live events—of which wireless audio is an integral part—are valuable, ensuring that we look beyond easy definitions of “value” to include the other, non-tangible, but still real forms of value.

So, why do live events matter? Let me count the ways.

Proximity in the Internet Age

Digital media platforms and social networks have changed the way people everywhere perceive reality, and the way organizations do business.

The broken record spins: many of our interpersonal interactions now occur online. How does this bode for the “real” world, of handshakes and eye-contact?

Since the dawn of IT, pundits have predicted the decay of face-to-face interactions and events due to modern communications, and the rhetoric has not stopped. Forums, social media networks, Youtube, etc, suffer straw man arguments that point to digital interactions as the root of poor social skills and isolation.

And yet, face-to-face is not dead, or dying.

To the contrary, face-to-face is at a premium.

Corporations invest ungodly sums in lavish spaces that encourage “spontaneous interactions” between talented employees.

Urban life has exploded into a new golden age in every country.

Corporate events keep growing in complexity and scale, and trade shows are still a crucial part of marketing strategies.

Pollstar, which tracks the financial health of the concert industry, estimated that ticket sales to concerts and festivals reached $6.2 billion in 2014, up from $5.1 billion in 2013, and only $1.7 billion in year 2000. In fact Pollstar has reported staggering and nearly uninterrupted growth in the concert industry since 1990. And it’s not just because the music industry can’t make money selling records anymore. If concerts were overpriced, people wouldn’t go, and yet ticket prices have skyrocketed right alongside attendance!—from $41 in 2000 to $71 in 2014.

These days, organizations have so many different avenues for communicating a message and building a brand, but clearly still expend resources on the production of face-to-face gatherings because live events offer something that other forms of media and communications do not.

“There’s nothing that beats the live experience,” says Jim Kelley, Vice President of Industry Relations at PRG. “Face-to-face engagement is where the rubber meets the road, where you really start driving positive outcomes. Human beings like to be engaged with other human beings, whether that’s at a meeting or a concert.”

There is something inherent about face-to-face that ensures its relevancy as long as people continue being people.

But there is also something qualitatively different about why people go to live events in a contemporary, digital society that explains the quantitative growth.

Live events are powerful because they provide a caliber and quality of experience that digital mediums lack, one that is rooted in the “real.” A “real” life experience, especially one with others, is now a type of novelty, since we live so much of our routine lives alone in digital domains.

“There have been some studies that have shown the digital component has actually increased attendance at face to face events,” continues Jim Kelley. “In the sense that people are able to experience it and get their toes in the water and realize, ‘hey that was such a good experience online or digitally, that I now want to go experience the whole thing.”

Live events are where, suddenly, celebrities and leaders step out of fantasy to become an exhilarating physical object, previously existing only as a creature of shadow and color on a screen, or in memory. And to reinforce the existence of this new object are hundreds or thousands of other witnesses, all gathered within eyesight of one another around the same phenomenon.

Instead of keeping us isolated, for many, digital communication has had the counterintuitive effect of creating an impulse to come together. Gatherings are special and rare, and also foils of the digital mediums they complement.

Consequently, the expectations of audiences have risen; a spotlight and microphone are no longer enough. Central to meeting the expectation’s of today’s sophisticated audiences are the technically advanced and tightly coordinated entertainment technology products and services—wireless microphones and other audio devices among them—that make contemporary events so stimulating.

Live Events as Means of Production

We often think about the value of live events in terms of the money exchanged leading up to and during the event itself. And that is certainly one of the major and most easily measured kinds of value that live events offer. Construction companies are hired to build stadiums and theaters. Consultants and contractors and subcontractors and freelancers are hired and paid to coordinate and produce. Attendees pay for the event, and fan out before and after into surrounding communities, opening their wallets to local restaurants, bars, and parking garages.

But the value of live events does not end when the curtain closes. Many performances or presentations are professionally broadcast to a wider audience, or recorded for later rebroadcast, or diced, sliced, and blended into a dazzling variety and abundance of easily consumable free and paid entertainment products available across numerous digital and traditional channels, to be sold as a product, to increase a brand’s exposure and drive engagement, or to serve as fodder for news.

In other words, a major event (and all the technology used to put it on) is a kind of factory.

There is some monetary value in the actual event, but event stakeholders usually generate the majority of their revenues by producing entertainment products based off of that event, or by selling advertising slots appended to the event.

To illustrate this point, as an American, I have to jump straight to the NFL.

Bloomberg Business has called the NFL “the most popular show on TV and arguably the last totem of American mass culture,” whose revenues, though shrouded in mystery, may be somewhere north of $10 billion—which eclipses the total tax revenue collected by the country of Lithuania.

We like to think of football games as spontaneous play between honest contestants with a great deal at stake.

In reality, as much of what can be scripted is scripted and planned, to maximize theater that arises out of both anticipated and unanticipated turns of events within the game, which ultimately makes for a more compelling and watchable story, and therefore a more valuable product. The lenses of the cameras are carefully selected, the microphones are carefully coordinated and placed, the producers in the broadcast truck decide which feed should get pushed through, a broadcast mixer piping in the roar of the audience at key moments to heighten theatrical effect, etc…

What is so fascinating is that what is valuable is the continuity that is created between the real-time event and the ensuing entertainment products in the minds of consumers.

Sports broadcasts, and all the merchandised ephemera they generate, are worth paying for mostly because they take place in real time in front of a live audience of screaming fans. In fact, that may be the only reason they are worth paying for.

Sure, there is some importance in the characters who play on the field, and the way the game is played, as opposed to other games. But I think these differences only matter because they so happen to make the experience of watching sports live even more enjoyable.

Unlike something like, say, a theatrically released film, which has a beginning and an end, a football game is only one game of many games that serve to propel one of two teams onward to even greater victory in the future. At the end of the year, the game begins all over again. Football is such a powerful platform because it has no beginning and no end—only endless speculation, celebration, and analysis over relatively brief bursts of unpredictable live play.

Without the raw thrill of chance unfolding in real time on game-day, the discourse in-between games would not be nearly as intense, nor generate as many sales of TV subscriptions and merchandise. In-between games, you find a flurry of conversation and debate on past and upcoming games, on referee decisions, on the personal characters of certain players, on FM radio, AM radio, at the watercoolor, on ESPN. This stuff gets fans foaming at the mouth, so that when the actual game “the” game, is “on,” everybody is screaming and shouting as if their lives depended on it.

Literally they are screaming about a carefully branded entertainment product louder than anyone has ever screamed about anything, ever. Last year, the Kansas City Chiefs broke the record for loudest stadium in the world, measured at 142.2 dB—on par with a jet turbine, shotgun blast, or small explosion. The OSHA scale tops out at 140 dB, the “threshold of pain.”

Not only was the Kansas City Chiefs’ new world record a great way to violate OSHA noise safety standards, but it was also living proof of the power of live events.

Enough about OSHA. Let’s do a little thought experiment. What would happen if for some reason the NFL decided only to pre-record games for DVD distribution, and stopped letting fans into stadiums?

Wait, we actually don’t have to speculate.

This April, amid the tumult of the Baltimore riots, the Orioles played a baseball game without fans. As NPR reported, no baseball game has ever been broadcast without a live audience in the stands. The media almost universally described it as “surreal.”

Why?

The rules of the game were the same. A team won, and a team lost. Bright lights flickered on the billboards.

April’s “surreal” Orioles game gave the live event and entertainment industry a rare experimental treatment against controls; What happens to the quantitative and qualitative value of an entertainment product when there is no audience to enjoy it?—even though the nature of the game is unchanged?

I think it would be difficult to say that the absence of Oriole fans increased the value of the game. Certainly, 50,000 fewer tickets were sold, stadium staff did not come to work, and local restaurants and businesses never received an influx of game day business.

For the baseball fan watching at home, an otherwise carefully packaged, consistent product was suddenly missing a key ingredient—people—and, aside from some rubbernecking, probably suffered for it.

Without people, even the most expensive athlete transforms into a lunatic mime.

Without people, there is no proof that an event is enjoyed. That a brand stands for something. That a politician’s ideas are supported by a majority of voters.

If in some alternate universe the NFL’s stadiums were suddenly empty, American football would transform into a game of glorified chess played by large, muscular men, watched by almost no one.

I don’t think these are trivial points. I’m making them because I want to show that the financial success of live entertainment products rest on fragile and (sometimes) non-obvious variables.

Whether attendees and television or digital viewers enjoy a live performance depends on their subjective impressions of the event—and those impressions depend in a large part on the perceived “liveness,” a sense of raw unfiltered reality and chance, of the thing in real time. A microphone dropout, an apathetic (or non-existent) audience, crew-members being unable to communicate on headset and missing a cue, a shaky or unfocused camera, and anything at all that interrupts the “instantaneous experience” of an event are not just frustrations or embarrassments, they severely damage the value of the product.

Access to UHF spectrum for wireless audio is one of the non-physical variables contributing value to one of America’s most important industries—entertainment products—and one of the strongest arguments for why it should be preserved for that purpose, even though the entertainment industry itself can’t match the communication industry’s bid for spectrum in an auction.

I was going to go on—go on to a third reason why live events are valuable, “Live Events as Displays of Power,” but, looking down at my watch, it’s time to stop. I may break this post up into three sections later on, and include that final reason as the third chapter.

Let me sign off with this:

Live events are not self-contained systems, and a lot of their worth is contained in intangibles, like emotional pleasure, social affiliation, and political clout—which are very real, but won’t show up in a spreadsheet.

For today’s high profile live events—the kind of sleek, seamless, coordinated ones which are valuable to large audiences, corporations, governments, and non-profits—wireless audio, and the spectrum that it uses, is not a needless luxury.

Wireless microphones, intercoms, and monitors are essential organs—kidneys, livers, spleens—that are required to maintain the illusion of instantaneous experience. They are not an appendix or earlobe which can be removed without consequence. The loss of just one threatens the existence of the organism as a whole, and when they operate at reduced capacity the health of the organism suffers proportionally.

It is—and will be—possible to change how those organs function—digital modulation, improved filtering, intelligent networking—that alter how efficiently wireless audio devices consume spectrum. But those changes won’t happen overnight.

Leading image courtesy Hsiung.

Protect Antennas and Wireless Gear from Rain, Basketballs, and Other Hazards with Transparent Domes

We often receive calls from installed A/V professionals looking for a way to mount one of our external antennas safely in a school gymnasium, or outdoors somewhere in an ideal location but safe from the rain.

You shouldn’t completely enclose an antenna in anything if you want it to work well. And using protective covers made from wire or mesh is almost guaranteed to cause wireless problems.

That’s why we were thrilled to learn of a solution that Dave Kint, Vice President of dk communications, inc., discovered in the course of working with some of his clients out in Colorado: an affordable transparent dome made of special acrylic.

Dk communications is up to some cool stuff, and Dave has high standards. He knew he needed to mount his Diversity Fin and WiFi router in an ideal, lofted position for excellent line-of-sight, and protect them from wind, rain, basketballs, footballs, and baseballs in the multiple school gymnasium and football field venues he has as clients, without sacrificing wireless performance. Plus, why not try and actually make it look good, too?

After a bit of research, Dave found California Quality Plastics, which manufactures a durable, RF permeable clear acrylic hemisphere/dome that fits over an external wireless antenna and easily mounts to any architectural surface. Dave uses the 24” diameter model, part HEMI24. Navigate directly to this model by clicking here.

“Before we found these domes,” Dave explains, “we really didn’t have anything that would allow us to put antennas in an area where it was going to be susceptible to some sort of damage or impact. I’ve talked to other people about non-metallic metal boxes, but, that didn’t really pan out. They are very expensive, and the other problem is that there’s nothing that’s really of adequate size for the antenna to fit inside.”

Dave notes that California Quality Plastics hemispheres are UV resistant, so they won’t become brittle or discolored after years of sitting out in the hot sun. There’s also enough space for dk to include other wireless gear: “We also were able to put the Apple Extreme under the same antenna dome so that we could use that for Airplay connection and system WiFi control of the DSP controller.”

Typically, we don’t recommend placing wireless devices so close to one another, because of the risk of out-of-band interference bleed over, as well as the metal in the Apple device altering the electrical characteristics of the Diversity Fin.

But, he says it works great and the DFIN is as effective as ever.

Thanks for the tip Dave!

Want better wireless? Download our eBook on three essential concepts for correctly deploying and maintaining interference-free wireless audio systems.

Get ebook

Historical Retail Wireless Microphone Pricing: 1973-2011

We spent a few hours at the Audio History Library & Museum and gathered a total of 11 publicly available retail price-lists from five manufacturers, and plotted the prices for the most common packaged systems and configurations on the graph below.

These plots should be thought of as visualizations of historical curiosities, from which we can make crude inferences, rather than a deep-reaching analysis.

For a deep analysis we would need price-lists from all manufacturers (we only have a few) across many different years, as well as degrees in statistics.

Although the collection at the Audio History Library & Museum is more comprehensive than anywhere, the best we were able to gather was a stack of snapshots of some manufacturers’ price-lists from certain years. In some cases, we got lucky, and found two price-lists from two manufacturers from the same year.

Furthermore, we did not plot every single model because frequently the difference in price between one model and the next is due to differences in form factor and microphone capsules (custom colors, headworn vs. lav, etc), rather than radio features. We’re much more interested in understanding how pricing relates to the latter than the former.

Here’s the visualization. If you’re on a mobile device, you should be able to turn the device to landscape orientation to read all of the juicy details.

We’re working on getting comments installed on Audio Gloss, hopefully by today, but in the meantime feel free to email me with your thoughts, and I will add them below.

Thoughts on Innovation

The earliest use of UHF band frequencies we found in our limited sample of 11 price-lists was in 1994 by Lectrosonics, in their UM, UH, UT, and UR lines. Some other manufacturer may have used UHF earlier than 1994, but we don’t have a large enough record to say for sure.

In the early days, the 70s and 80s, many models came with a single (that is, one) pre-tuned frequency. A few came with a small number of fixed frequencies. Manual tuning in 25 kHz increments didn’t arrive until later.

The first wireless mic receivers were non-diversity. By the mid nineties manufacturers seemed to offer both diversity and non-diversity models, and by the 2000s, diversity receivers were standard.

Sabine wireless broke the broadcast band mold by offering mics in the 2.4 GHz ISM band, which was originally billed in 2001 as offering “Virtually no RF interference and increased range” and “Up to 50 simultaneous systems.” Now, microphones that operate unlicensed in non broadcast band spectrum are common, like 900 MHz, 1.9 GHz (DECT), and even 5.8 GHz.

Microphones with truly digital modulation have only arrived in the last few years.

Thoughts on Pricing

When you consider inflation, pricing overall has gone down, not up, and the spread between upmarket and downmarket has widened.

That makes sense for a few reasons.

Even though a VEGA Model 55 cost $1,240 in 1973 dollars and $6,646 in 2015 dollars, few users bought more than one.

Before the mid to late nineties, all microphones used VHF frequencies. VHF has larger wavelengths, which translate to larger electronic components and antenna sizes.

Today, a lot of a UHF radio’s circuitry can be collapsed into a relatively affordable and “off-the-shelf” integrated circuit, especially when bought at scale.

Which brings me to scale: economies of them. There are more wireless microphones rolling off manufacturing floors today than there were in 1973. How many more? That’s difficult to say. But we do know that the more units of a product are produced, generally, the cheaper that product gets. And if you offshore some of your manufacturing, as almost all of these companies do to one degree or another, costs go down as well.

It’s also interesting to see, in those cases where we have more than one price-list for the same manufacturer, manufacturers scampering upmarket and downmarket, possibly as an internal strategy, or even in response to other entrants and offerings from other manufacturers.

In 1991, for example, Lectrosonics offered an “Economy Series” with a base model costing only $399. Since then, they have firmly stepped away from “Economy” wireless and staked out a powerful and well-deserved brand as a manufacturer of premier, rugged, and great sounding wireless used in film and TV.

Sennheiser also staked out a valid claim as a manufacturer of top-quality wireless. In fact, their 1999 line is so expensive it forced me to break my scaling! No other commercially produced mic in our survey ever sold above $5K/channel, besides Sennheiser, which has three of them. The SK250-UHF + EM1046RX-UHF combination rings in at an opera-glass shattering $9,725 per channel. I say opera-glass shattering specifically because you are unlikely to find this model outside of a major theater or concert hall.

The high end wireless market is alive and well today, with the Shure Axient series, Sennheiser 9000, and Wisycom lines.

But with economies of scale and increased demand in the middle range, a healthy market for wireless in the sub $1000 per channel range has emerged, providing products that are high quality and affordable for the vast majority of the market, like the Sennheiser EW series, and Shure ULX and SLX series.

There will always be high-end products in broadcast, major rental companies, theater, and film, who will spend five or six figures on a single system, but it’s those 8-12 channel systems that we see so often that are coming in under $10K that contribute to the overall growth of the middle range/downmarket category and, I suspect, the growth of wireless microphone sales overall.

It’s also likely that the 2010 Report and Order that legalized unlicensed wireless microphones under Part 15 rules loosened the collars of many manufacturers and gave them the confidence to really step on the gas to start manufacturing unlicensed UHF microphones in large quantities and targeting price-sensitive markets, as evidenced by Shure’s <$1K/ch heavy portfolio in 2011.

Thoughts on Packaged Systems vs. Configurations

A single channel of wireless audio requires a transmitter, a receiver, and a microphone, which are between two and three physically separate objects.

This presents a challenge to the marketing department, and you see over the course of time different companies deal with this challenge in different ways, and in some cases parlay it to their advantage.

In the 70s and 80s, it was more common for a system consisting of a transmitter, receiver, and microphone capsule to be wrapped up in a package and given a noun for a name, in a singular case. Like, “The Presenter” or, “The Professional.” It’s much easier on the user. They can remember what the thing (which is actually between two and three things) is called, first off. They don’t have to worry about customizing anything, or whether their transmitter will work with their receiver. It’s plug and play. (The last we saw of those types of names was from Shure in 1997, after which time they start to exclusively use adaptions of model numbers and SKUs as product names, even if a string of letters and numbers represents a traditional packaged system.)

But also, one size fits all.

From the very beginning manufacturers offered transmitters and receivers, and sometimes capsules, separately, meant to be mixed and matched in a modular way by the user according to need.

The modular approach requires the end-user to be more technically advanced, and have a good memory for tongue-twisting model names. This seems to be a good upmarket strategy where users are more advanced and know exactly what they need, and might even loosen some screws and fire up the soldering iron to hack and fix stuff themselves. Lectrosonics entire line and Sennheiser’s 3000 and 5000 series fit this mold.

Lower priced systems tend to be more complete. They are plenty of different options, but those options are variations on “kits,” special handheld colors and finishes, one mic capsule over another, or form factor differences, rather than differences in radio components. It’s a great way to create up-sellable options while still retaining the budget-minded base model in price sensitive markets, and without having to invest any significant engineering costs. (It should be said that this practice is not exclusive to downmarket models, as the UHF-R line makes clear)

Want better wireless? Download our eBook on three essential concepts for correctly deploying and maintaining interference-free wireless audio systems.

Get ebook

Cross-Industry Coalition Brings Incentive Auction Rulemaking to Screeching Halt Over Concerns About the Duplex Gap

Yesterday the FCC was—at long last—set to rule on the final rules for the incentive auctions. The incentive auctions have been delayed innumerable times, and the Commission, at least the majority of them, were no doubt on the very edge of their seats to hear that gavel drop.

Yet, when a new presentation of clearing scenarios (how stations that are not sold will be repacked into remaining spectrum) was released on the 10th alongside a Sunshine waiver, lawyers throughout Washington representing groups that will rely on unlicensed and other uses of the new duplex gap leapt to their feet. Calls were made, pens burst at the nib, and the rulemaking has now been postponed until August 6th.

Though displeased, Chairman Wheeler could not ignore the letter from the Republican Chairs of the House Committee on Energy and Commerce, Fred Upton and Greg Walden, he found upon his desk this Tuesday, on top of, among other things, a scathing letter from the NAB, and a rare and persuasive cross-industry letter from the following groups:

  • National Association of Broadcasters
  • Radio & Television Digital News Association
  • Microsoft Corporation
  • Utilities Telecom Council
  • Wireless Internet Service Providers Association
  • (WISPA) Engine Advocacy
  • Spectrum Bridge
  • Consumers Union
  • Consumer Federation of America
  • Open Technology Institute at New America
  • Public Knowledge
  • Free Press
  • Common Cause
  • Benton Foundation
  • Rural Broadband Policy Group
  • Institute for Local Self-Reliance
  • Access Humboldt
  • Akaku Maui Community Media

In their letter, they said this:

Placing television stations in the duplex gap will foreclose the use of the duplex gap for both unlicensed users and licensed wireless microphones in important markets. This would significantly undercut the public interest benefits associated with the auction the Commission identified in its May 2014 Framework Order by preventing both mobile news reporting and deployment of low-band unlicensed spectrum in the places where low-band spectrum is most needed to effectively provide these services.

We have a very unusual alliance between diverse and sometimes opposing groups (a political unicorn?) who all want to use the duplex gap for different things, but most pressingly, wireless microphones and white space devices (WSDs).

Over a long period of time they have been assured by the FCC in various ways that they can look forward to using the duplex gap nationwide for these services.

Recently, there was chatter that the FCC was planning on putting TV stations into the duplex gap anyways, in crowded markets, because doing so is an easy way to reduce impairment.

“Impairment” is post-auction interference or coverage area conflict between two or more stations that decide to stay on the air in the same area. It is very, very, verrrrrrrrry complicated to figure out how to repack TV stations into remaining spectrum without stepping on anyone’s toes. A lot of sophisticated work has been done on this tremendous problem.

On Friday the FCC released two clearing scenarios that included many stations being placed into the duplex gap, in order to reduce impairment.

To the above groups, that information seemed to be a punch below the belt that compelled them to move. The groups who want the duplex gap cried foul because the about-face was released far too soon to the Open Meeting to give it serious consideration and debate.

I’ll leave you with an excerpt from a letter the NAB’s Rick Kaplan sent to the Commission Secretary on Friday:

It has yet to be explained exactly why the Commission must hastily roll back its commitment to provide 4 MHz nationwide for licensed wireless microphone operations in the 600 MHz band. At no point in the incentive auction proceeding has the Commission indicated that it was imperative to place TV stations in the duplex gap. If anything, a general consensus had emerged that it would be a mistake to place stations there.

*Leading image courtesy “Sam“.

Vintage Vega Wireless Microphone Ads from the ’70s and ’80s

This Saturday I spent a few hours browsing the meticulously organized files found at the sound industry’s archives: the Audio History Library & Museum.

We are building a basic historical database of wireless microphone prices—which will be the subject of a forthcoming post. Among them were many vintage advertisements for wireless audio equipment of all sorts from every manufacturer. These ads ranged from historically significant, to hilarious, to downright painful.

As many seasoned pros remember, Vega was among the first commercial scale wireless microphone manufacturers, and for many years had market dominance. Since they no longer exist, we think it safe to share some of the early promotional materials dug up from this valuable collection.

I think we can all share a laugh at how far the technology—and marketing sophistication—of wireless audio has come over the years without cheapening the powerful contributions Vega wireless made to the industry.

Enjoy!

The first five are pages from a brochure on all four—count them—four of Vega’s models from around 1975: “The Orator,” “The Professional I,” “The Professional II,” and “The Performer,” which is advertised as “A microphone, transmitter, and antenna, all in one!”



vega wireless microphone systems

Vega seems to refer to their entire line as “The Cordless Mike, by Vega,” which goes to show how few wireless microphones were on the market at the time, or, just how gigantic a market share Vega owned. That would be like referring to the iPhone or Droid lines as “The Smartphone.”

Up next is the “Professional 55,” which seems to be aimed at broadcasters.

Then we have the “Ranger” and its delightful camp-western magazine spread.

vega wireless microphone

Finally, the “Q Plus Professional Wireless Intercom,” which rewards with a stoic portrait of an end-user.

Just look at those cold, responsible eyes.

It’s as if years and years on the road have desiccated his soul. All human desires and whimsy have been wrung out. What we see is an automaton molded from the old dregs of what was once a man; a sinless, empty being of the night that subsists on dry Folger’s crystals straight from the package and the vapors of an A2’s smoldering Pall Mall. That lives for nothing—

NOTHING—

but the cue.

Want better wireless? Download our eBook on three essential concepts for correctly deploying and maintaining interference-free wireless audio systems.

Get ebook

Polarization, Polarity, and Polar Pattern: What’s the Difference?

We often hear these three terms confused or used interchangeably. Although they all begin with the letters POLAR, they are distinct concepts, and confusing one over the other could lead to grave mistakes and/or people pointing and laughing.

Here are three simple explanations and practical take-aways on the three terms.

Polarization

“Polarization” describes the shape of movement an electromagnetic wave takes on as it moves through space. It is the waves themselves that are polarized, but, since sending a wave through an antenna results in polarization, antenna information sheets will usually include “polarization” as a specification, which describes what type of polarization characteristic the antenna will give to the wave, or which polarization they are most efficient at receiving.

Antennas that are linearly polarized are antennas that restrict the movement of the electric EM field to a single direction as it moves through space, which you might think of as flat, like a ribbon. Within linear polarization, there are two subtypes, vertical polarization and horizontal polarization. These two types depend on however the antenna is oriented in relation to the earth. A paddle antenna that is mounted perpendicular to the earth’s surface is said to be vertically polarized, and if parallel, horizontally polarized.

Waves and antennas can also be circularly or elliptically polarized. In both circular and elliptical polarizations, the electric field spins along a fixed axis over time, sort of like twisting the flat ribbon mentioned above. Here is a video that demonstrates polarization. Helical antennas are the most frequently encountered circularly polarized antennas. The Spotlight antenna is elliptically polarized.

Wave polarization is hard to visualize. This video by Youtube user “Ruff” does a great job of illustrating the concept.

Polarization is extremely important to the deployment of wireless audio systems. The energy that leaves a transmit antenna will be more likely to make it through the receive antenna if the receive antenna matches polarizations with the transmit antenna, and, conversely, if the orientation of linear polarization of an incoming wave is directly opposite to the receiving antenna, you can easily get a dropout! In a perfect and static world, transmit and receive antennas would always be identically oriented. But in the world of wireless audio it just doesn’t happen. Performers are always changing the orientation of transmit and receive antennas by moving around with their beltpacks and handhelds, and waves bouncing off walls and other reflective surfaces usually undergo some transformation of polarization, meaning that waves receive antennas try pick up almost never have a consistent polarization.

Circularly polarized antennas like helicals usually provide a performance increase in both transmit and receive applications, because of the element’s ability to more easily match any possible polarization. Polarization diversity antennas like the Diversity Fin are similarly effective at matching polarization, and when used in a diversity receive system are able to completely eliminate multi-path dropouts.

Polar Pattern

A polar pattern, generally, is a graphical representation of measurements of a transducer’s sensitivity or emission strength along degrees of rotation.

In other words, polar patterns are used to show how a transducer responds to or emits fields according to direction, and measures only one two-dimensional plane of space. The most common transducers that use polar plots in our industry are microphones and antennas.

Here’s a polar pattern from a microphone.

And here are two from the CP Beam antenna.

When we create polar plots for our antennas, for example, we put the antenna to be measured on a special turntable in a special room, and point a reference antenna located a precise distance away at the turntable. We send a wave of constant power through the reference antenna, and then turn the turntable, one degree at a time, measuring how much energy the antenna under test picks up at that point in rotation. Then, we take the data and scale and graph it into a polar plot. Each data point, which contains amplitude and degree, is graphed at the corresponding angle around the center of the graph. Since the antenna is not equally sensitive in all directions, the polar plot shows the amount the antenna varies in sensitivity in different directions.

3D plot of radiation pattern. Courtesy “Cwru3.”

Now, polar plots are very useful but they are limiting in that one polar plot is only one slice of the field. An antenna radiates along an infinite number of planes, not just one. “Radiation patterns” are three-dimensional representations of antenna patterns, but you need very expensive test and measurement facilities to accurately create them, and/or expensive physics modeling software, which is why you don’t often see radiation patterns as a standard specification, though they would be useful. We sometimes will take polar plots for two perpendicular azimuths to give you a good idea of how the antenna responds horizontally and vertically.

Polarity

Polarity is the direction of current flow in a circuit. That is, within one system, however the movement of electrons move through a conductor from one place to another.

It’s no use getting too technical on this one, because it boils down to semantics, and in fact there are some very deep and quantum mysteries surrounding the movement of electrons, that I have no business lending a botched explanation to. The + and – signs familiar to us are distinguishing between one direction from another, rather than concretely “forward” or “back.” In an A/C system those markings have more to do with matching the alternation pattern of current than marking a strictly one-way electron street as in a D/C circuit.

Animation of current flow.

Anyways, when it comes to electrical polarity, consult your user manual. And don’t use the word “polarity” to describe antenna polarization. Electrical polarity has nothing to do with antennas and is not the same thing as antenna and electromagnetic wave polarization.

Want better wireless? Download our eBook on three essential concepts for correctly deploying and maintaining interference-free wireless audio systems.

Get ebook

An In-Depth Look at Wireless Audio for The Public Theater’s Free Shakespeare in the Park

This May, The Public Theater’s Free Shakespeare in the Park opened with a six week run of The Tempest, starring Sam Waterson and Jesse Tyler Ferguson, and continues July 23rd through August 23rd with Cymbeline, featuring Lily Rabe and Hamish Linklater.

Free Shakespeare in the Park, which has been produced since 1962 by The Public Theater, is a storied New York City tradition. It whips people into a frenzy; performances are known to create lines of air mattress toting Shakespeare fans up to a mile long.

Shakespeare in the Park is of interest not only for the caliber of talent and performance, but for the quality of its technical production, too.

The venue, Central Park’s 1,800 seat open-air Delacorte Theater, presents rare challenges to set designers, lighting, and audio engineers.

Outside the Delacorte Theater in the Shakespeare Garden. Photo courtesy Boris Dzhingarov.

When it comes to wireless, the Delacorte is like the worst of both worlds. It frazzles designers with the complications of outdoor productions—wind, rain, excessive path-loss—but also with the insanely crowded urban spectrum found in Manhattan.

Matt Bell, Assistant Audio Supervisor at The Public Theater (who is standing beside one of the speakers for the production in the image that leads this article), said it best when he told me: “We essentially have to load an entire Broadway quality sound system into a natural park.”

This year, The Public made use of two RF Venue products—the Spotlight antenna and Optix fiber-optic remote antenna system—on The Tempest and Cymbeline, and Matt invited us to stop by for a closer look.

Matt holding one of two Spotlight antennas before installation.

All of The Public’s wireless and sound reinforcement are provided by Masque Sound, whose unrivaled expertise in theatrical audio rental, support, and frequency coordination precedes them. Masque works with The Public on the initial build, but also provides support during the production if dropouts arise.

The Tempest and Cymbeline use up to 40 channels of Sennheiser 3532 and Sennheiser 2000 series, along with Shure IEMs, two matrixed intercom main-stations, and three Telex BTR–800s.

The racks are underneath transparent tarpaulin to keep out the rain.

Though wireless is of utmost importance, the unique, intimate nature of Cymbeline’s set design paired with the Delacorte’s unconventional upstage area—an expanse of open water named Turtle Pond—makes minuscule wireless audio signals vanish into the trees.

“There is no bounce to the room or anything to reflect RF back onto our actors and antennas, like you would have in a traditional theater,” continues Bell. “We used two RF Spotlight’s to get our antennas physically closer to our actors. Since they’re low profile, we built them into our set pieces and under the deck, and our antennas are 120 feet closer than we would have otherwise been able to get them.”

The Spotlight’s thin 7mm disc allowed The Public Theater to mount both transmit and receive antennas for some of their UHF equipment directly underneath the actors, maximizing signal-to-noise ratio. They built two of them into the deck, splitting the center mark, with one stage left and one stage right.

The Spotlights are connected to the Optix converters, which, in Matt’s words, “let’s us get as close to the noise floor of the cable as possible.”

“The park is so big,” he continues, “and all of our cable runs are so long that we want to get things down to as little loss as possible, to get the signal stronger. The 2.5 dB loss of the Optix is a whole lot better than our 10–12 dB loss of coaxial cable.”

I asked Matt if he could provide us with RF scans of the spectrum during an actual performance to help visualize the benefits of the Spotlight, which is much easier to show than tell.

Above is a spectrum trace of the entire UHF broadcast band from the perspective of a PWS helical antenna mounted house left. That is, this scan was taken using a spectrum analyzer connected directly to the output of one of the helicals mounted in the audience, pointing at the stage. In previous years, Shakespeare in the Park designers used PWS helical antennas for the entire system, and I believe they still used them for some channels this year, in addition to two Spotlights.

Helicals create a narrow beam of coverage. They tend to dramatically increase the signal strength of signals located in front of the antenna element, while reducing the signal strength of “off-axis” signals on either side. That’s why we see such a heterogenous rendering of signal strengths in this scan. There are many TV stations that appear to be very, very loud. Those stations transmitters are probably on the horizon right where the helical is pointed. Others are less pronounced. These are probably off to the sides of the antenna.

Now, let’s see a scan from the perspective of the Spotlight.

Most of the TV station signals that the helical picked up are significantly less powerful, and some of them have disappeared completely into the noise floor, while the mic and IEM signals (the tall, narrow spikes), the signals that we want, are the same amplitude, or even stronger than they were with the helical.

Since the coverage pattern of the Spotlight creates a “hemisphere” or “bubble” of reception above it and directly around it, while attenuating signals arriving from the far horizon (like the TV stations around Central Park), and because the sound design team has the Spotlight mounted directly underneath the stage below the performers, the signal-to-noise ratio is superb.

Here’s an overlay of the two scans for an even better visualization of just what a difference the Spotlight makes.

The point of juxtaposing these two scans is not to insinuate that there is something inferior about PWS helicals.

Antennas might be thought of as lenses. Lenses can have very different characteristics, long or short, etc, that are appropriate for different situations. You would not use a telephoto lens to take a panoramic photographic, or a wide angle lens to take a photograph of the moon.

The lens analogy is especially apt here because these scans are taken directly from the output of their two respective antennas, so the spectrum analyzer is looking through the antennas and seeing the spectrum from the perspective of the receivers, which is what really matters.

In this case, in Central Park, which has very crowded spectrum, the Spotlight antenna is a better choice for the application. Under different circumstances, a PWS helical or some other type might be a superior choice.

Production credits for Cymbeline include direction by Daniel Sullivan, scenic design by Riccardo Hernandez, costume design by David Zinn, lighting design by David Lander, sound design by Acme Sound Partners, hair and wig design by Charles G. LaPointe, and original music by Tom Kitt.